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D&D 5th Edition

Compendium

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Giant Crab

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Amphibious: The crab can breathe air and water.

Actions

Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Attributes

AC
15 (Natural Armor)
Alignment
Unaligned
CHA
3
CON
11
Challenge Rating
1/8
DEX
15
HP
13 (3d8)
INT
1
Passive Perception
9
Roll 0
Claw 1d20 + 3 1d6+1
STR
13
Senses
Blindsight 30 Ft.
Size
Medium
Skills
Stealth +4
Speed
30 ft., swim 30 ft.
Type
beast
WIS
9
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